![]() ![]() Likewise, the textures of the towns themselves don’t look as vividly rendered as I’d hoped they’d be. If you could imagine how slow galleons sailed across the Atlantic Ocean in the 1500s, then you’d probably get that feeling here due to the low framerates. With an Intel i7-7700k CPU and an Nvidia GTX 1070 Ti GPU, choosing the 4K UHD resolution and normal graphics quality had Port Royale 4 chugging along at a measly 30 FPS (sometimes lower). Primarily, it has a lot to do with performance. Regrettably, there were also a couple of issues here. It’s akin to what you’d see in Anno 1800 or some of Paradox’s recent grand strategy games like Hearts of Iron IV and Crusader Kings III. Zooming in, meanwhile, gives you a more scenic view of your surroundings. The overhead view when fully zoomed out shows you extremely tiny ships darting back and forth, with the Americas covered by lush, green forests. As mentioned earlier, there are 60 towns all over the Caribbean. Speaking of the campaign map itself, I found the layout adequate. Our own Martynas Klimas covered these mechanics for a preview build back in May, and I’m surprised that there weren’t a lot of improvements that were done in time for the release. Yes, Port Royale 4‘s automated trade routes mechanic-one that’s supposed to alleviate tedious micromanagement-already has that brand of tedious micromanagement while you’re creating said trade routes. It’s like the game expects you to have a good memory as, otherwise, you’re going to need to recheck several resources more often than you should. Multiply this for each town that’s part of a trade route, and you’ve got a logistical nightmare on your hands. Therefore, you’re looking at checking the town panel, making note of the resources that are “in the red” (the ones that are insufficient), switching back to the trade routes panel, clicking on the town, and selecting “sell” for that particular resource. Although the trade routes show a town’s produced resources via a cog icon, it doesn’t necessarily show what it lacks. It starts with the panel for a settlement’s resources being separated from trade routes. The user interface is just problematic and unintuitive. Licenses, building permits, new buildings and ships can be unlocked by growing your reputation within your nation.However, things take a turn for the worse once you realize how you’d navigate Port Royale 4‘s systems.Engage in tactical, turn-based naval battles with powerful captains.18 historically authentic ship types from the late 16th and 17th centuries.Construct town buildings with neighborhood effects to optimize productivity and manage the overall happiness of your citizens.Select from 50 buildings, including 25 production sites, to produce goods like rum or luxuries.Steer clear of cliffs, shallow waters and stormy weather regions to optimize your trade routes. Establish and manage trade with 60 Caribbean cities in a huge 3D game world.Take on four extensive single player campaigns following each nation on their path to supremacy.Appoint a leader for your adventure from four different character classes: the Explorer, the Merchant, the Buccaneer and the Pirate – each providing their own advantages and disadvantages. ![]()
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